Note: If you choose another Color Mode type, your saved renders will look either darker or brighter from what is seen in your VFB. This will ensure what is seen in the VFB is consistent with what is saved into your hard drive. Under Mode, set it to, Color mapping and gamma. This will reduce overly burnt areas in the image, and give a more realistic look to the render. Under Color mapping parameters, set its Type to Exponential. Under V-Ray tab, set the Image filter as VRayLanczosFilter. Note: When creating the sunlight object, it's best to choose a four viewport layout.Ĩ-The Display Performance is frequently used to set the display quality of Textures in the viewport, etc.ġ0-Next, open the Render Setup dialog (F10). Users can also right click on a specific layout and choose the viewport. This will give you the flexibility to undo (Ctrl+Z) up to 500 levels, if required.Ħ-To configure the viewports, simply click on the + text and choose to Configure Viewportsħ-Under the Layout tab, select a suitable viewport layout. To start, ensure to setup your 3ds Max scene properly first:ġ- Before starting to model and/or create lights in a scene, ensure to have these parameters set up properly and accordingly.Ģ-Also, go to the Customize toolbar and choose the Preferences option.ģ-Under Gamma and LUT tab, turn on the Enable Gamma/LUT Correction, and set it to 2.2.Ĥ-Under Files tab, if you happen to be working on a large file that's taking too long to save, you can increase the Backup Interval (minutes) to 30 or higher, and choose to Compress on Save.Ĭompressed Max files are automatically reduced to half or less of their original size, when saved.ĥ-Under General tab, increase the Scene Undo Levels to about 500. Note: IPR(Interactive Production Rendering) in the Viewport works with CPU, GPU or both. Usually 5 is enough, but since we are rendering glass specifically, increase the depth to 12 for both reflections and refractions.With V-Ray 5 Viewport IPR, building up a 3d scene has become a lot faster, as there's hardly a need to test render lights and materials. So to speed up calculations, you can control the depth of reflections and refractions that will be calculated by Vray. It's like when you're in between 2 mirrors facing each other, your reflection will be reflected in infinity. It's the same for reflections, when a reflection is reflected, and that one is again reflected and so on, this can go on forever. For example in our scene, when you look through the upper part of the wineglass, you pass 4 surfaces (the glass has thickness, so there are 2 surfaces on each side of the glass).
So vray will by default stop tracing rays when they effectively passed 5 surfaces. To speed up rendering, this is set to 5 by default. GI is enabled, and there's a a black environment override color for reflection/refraction.Īnother thing we will be changing, is the max depth setting for both reflections and refractions. If you open the startup scene and accept all the warning dialogs, you should be fine.
We also use the gamma 2.2 setup, please read that tutorial first if you don't know what I'm talking about.
Please download the startup 3DsMax file here: glass-liquid-startup.rar It is an extension to 3DS Max, not a replacement! For example things like the material editor, creating and manipulating objects, modifiers etc should all be familiar before trying to learn Vray.
You are allowed to use everything you find in the sample files for your own projects, but you are not allowed to use the textures, models or any part of the file to resell or redistribute.įirst learn 3D Studio Max, then start with Vray. These will open fine in newer max version, but you will not be able to open them in older ones! The included files are all 3D Studio Max 2013. You will probably be able to follow along even with older versions, but some screenshots may vary, or some settings may changed place or will have a slightly different effect on image quality. V-ray version 3.0 was used to create this tutorial. It's quite basic, but even for experienced users there might be some useful tips and tricks! This tutorial is all about rendering glass and liquid in V-ray.
Feel free to link to this page of course! (see also Terms of Use) I don't like the tutorials to float around in 10 different versions and places on the net. Please don't translate or copy these tutorials elsewhere. Free - Rendering glass and liquid with VrayįREE Vray Tutorial - Render glass and liquid.